Archive for grand theft auto

My Gaming History ‘Part 11’

Posted in My Gaming History with tags , , , , , , , , , , , , , , , , , , , , , , , on September 25, 2013 by Mortal Mikey

It has to be said that the late 90s was pretty epic all round for a guy at my age. I was soon to be leaving school, I was also soon to become a legal adult…which meant nothing really apart from the fact that everything I had been doing illegally was soon to be legal and therefore ok in the eyes of the law. We hadn’t had much more controversy over video games since the 16bit era, people had come to realise that video games were now emulating real and fantasy world violence but it was to be Grand Theft Auto that stood apart from the rest of the crowd with a big blood stained knife in one hand and a sign in the other that said “Look at me!!”. Looking back at the first installment of GTA makes you really question what all the fuss was about (No offense guys!). It really goes to show how little the media scum and civilian do-gooders have going on in their lives, when a small, pixelated world of top down criminal activity can become a focal point of a society.

 

Which pixel caused controversy?

Which pixel caused controversy?

Ultimately what you take from a game like GTA is the most important part. Was it that you took someone’s life during a robbery and then were abruptly run over by over zealous local authority? Or do you now think that yes, selling cocaine on the streets, although lucrative, is in fact living your life on a knife edge between becoming Scarface or a shit stabber behind bars.

The minority who complained about the game were often the ones who have never played it and it was the fine upstanding role model, Max Clifford who got the controversy ball rolling. Your background and circumstances obviously play a big part in your early development, not some crooked graphical representation of a city from the view of a pigeon. Before shoddy looking violent video games, the previous generation had been subjected to beautifully composed and well animated cartoons. Young people witnessed a man with a passion for spinach, solve all of his day to day tribulations with simple brutality. Punching and kicking anything that stood in his way, often all for the love of a gawky looking woman. I don’t remember the public outcry to ban Popeye, core values and morals in life are something you may or may not follow depending on your wiring and upbringing. If you are influenced enough by video games to commit heinous acts, the games aren’t the problem. Boredom is a scary thing, never let humans, adults or children, become bored, it leads to awful things…I believe computer games combat this. 

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I remember entering Curry’s in 1998, which for those of you who do not reside in the UK, it is in fact an electrical store, not a food outlet. GTA had just hit the shelves and I went in to shoplift…I mean purchase the game. I had read the reviews, scanned the screenshots and so, I was looking forward to playing the game as it sounded like a riot. For whatever reason though this game received an 18 rating and because of this, the young man behind the counter couldn’t serve me. Saddened by my inability to crack on and sell virtual crack, I politely asked my Dad if he would go in and buy it for me. My Dad had spent many an hour sat with me, hand drawing the maps of DOOM for me as we ran around level after level mercilessly gunning down anything sprite that moved…he knows it’s just a game and he doesn’t give a flying fuck what you do in a game as long as you’re not stupid enough to carry out ‘missions’ in real life. You join to army to kill legally, and carry out missions all in the name of drugs and or resources. I’m far too lazy for that kind of thing and that’s why I play video games.

 

"With this drone it'll be like in a video game, you can bomb natives and keep your little beret on!"

“With this drone it’ll be like in a video game, you can bomb natives and keep your little beret on!”

If Wipeout and Gran Turismo raised the bar for technical and content excellence in a racing game. GTA took RPG/Action/shooter/driver, to a whole new level. Real stereo audio tracks boomed over sounds of a bustling city, as you joy ride to victory doing favours for local drug dealers and pimps. Originally penciled to be a simple cops vs robbers chase game, the small team of programmers and enthusiasts pooled ideas from their favourite films and TV shows to come up with a totally original idea. The big cheeses funding the operation didn’t want it, at times the programmers couldn’t meet the concepts, It was almost canned at every corner but for some reason, it was destined to be brought to life and beamed into our brains to turn us into violent drug pushing thugs.

The PS1 was now on fire (not literally due to becoming violent) with so much great content, Sony were an unstoppable force at this point. GTA along with other great titles secured PS1’s place as top dog.

After well over fifty hours playtime I can’t say I was any closer to stealing my neighbours car and going on a knife rampage, I had a teenage temperament already, which meant I was naturally either hot, cold or horny or all of the above. Drugs had come long before GTA ever did to. I remember it like yesterday (going against any so called ‘reports’ of cannabis leading to memory loss) my friend and I stood under his porch in the back garden, listening to the heavy rain on the plastic corrugated roof, hunched over trying to ignore the cold. He produced from his coat pocket what I saw him roll earlier and said “Try it, it’s like cigarettes only different’.

Exactly

Exactly

Different indeed, I don’t think we stopped laughing for three hours, laughed at the rain, laughed at each other and  laughed some more. We went back upstairs and stuck on the Playstation and a beautiful friendship came to being. I didn’t realise at the time that this was illegal, I guess people can only have fun as long as there is a limit to it, enforced by government.

I was no stranger to physical violence either with over seven years of traditional Karate behind me, long before GTA being released. Karate is an age old Japanese method of practicing how to effectively use ones foot to make an opponent’s eyes pop out of their ears. You enter a room full of strangers and quite often you’ll find yourself punching and kicking each other, occasionally being whipped by a teachers belt if and when you made mistakes. Had I used these techniques in anger? Not really, but I had been able to defend myself once or twice, usually resulting with me trying to put someone’s foot up their own ass.

I’ve seen monks from Asia smash pots on their heads and take kicks to the groin from a man twice their size…those bald fella’s haven’t even got a TV so whatever influences them to practice the arts of inflicting pain is anyone’s guess. I’d say boredom.

Level 10 boredom

Level 10 boredom

 

Smoking plants and playing video games was now what happened between school and eating. It could not have come at a better time as titles that have earned their place in the video game hall of fame, were released within two years of each other. Who can forget the four player split screen romp that was 007 Golden Eye on the N64, running around as Nick Nac while your friend fruitlessly attempts to karate chop you to death with Jaws had me in tears of laughter, not to mention the hilarious animation. Resident Evil 2 stoned was another level of frightening too, with curtains drawn, walking around as a cop who can only move like a cheap educational robot, HI-FI turned up to 11 and the lights off, it certainly tested your nerves.

For me this was a highlight in my gaming history so far. The days when I’d sit with a mate in my school uniform for hours until it was time for me to go, I could take the game home if they let me borrow it and the disc contained the full game.

I still had my Megadrive, I don’t recall when I sold the old girl but I do remember on the odd occasion, slamming in a cartridge for one final blast on California Games, Streets of Rage or James Pond. The sounds, the gameplay and the pad brought on feelings on nostalgia even at such a young age. When I play these games now on emulators, it’s never the same, similar to the thoughts of child hood, it reminds me of how easy going things were back then when compared to the ever maddening, shameless, money grabbing, product placing, non supportive, underhanded, identity stealing, slutty industry it is today.

There are just too many games to mention here, the step into the 3D polygon world of Sony’s powerhouse was only the beginning, but for a lot of us, we were playing reinvented titles of the originals. The Strike games continued with Soviet and Nuclear Strike. We had Micromachines V3 which surprised many as it was just as additive and frustrating as the original. Mortal Kombat was given more content and fighters with the Trilogy, with strong competition in the genre from 3D titles like Tekken and Soul Blade, there were no complaints. The PlayStation, was the first video game console to ship 100 million units, 9 years and 6 months after its initial launch. Gaming was becoming seen as a worthwhile past time and not just the hobby of spotty kids with high scores and corduroy trousers.

In the year 2000, we were going to see what would become the bestselling home console of all time, the aptly named, Playstation 2. It was also the year I left home, had my first house mate and so, the battles continued.

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Top Five Video Game Intros

Posted in The Pit with tags , , , , , , , , , , , , , , , , , , , , , , , on March 11, 2013 by Mortal Mikey

Putting together this top five compilation has been harder than Jimmy Saville in a school for the blind. Today’s video games begin much like a big Hollywood blockbuster, with running commentary from the main protagonist, several people being strangled and shot, all mixed to a track from this week’s electronic Beethoven. The new game worlds and game engines enable developers to go full Michael Bay and deafen you with cinematic bass, whilst blinding you with strobe effects.

In the past however, there was a time where  a more humble approach was taken to video game intros, where original ideas and artistic personalisation were showcased, to convey the right message and immerse the player, given the constraints on hardware and software. They left more to the imagination and in someway become more like reading a novel, unlike modern titles which are much like watching a movie in a cinema, pressing a button when you wish the main character to perform something.

Over the last couple of weeks I’ve been roaming my shoddy memory banks of the hundreds of titles I’ve played and completed, to make a list of my personal top five game intros and why.

#5 – Soviet Strike

Platform: PSX

Year:1996

Stop the war before it happens

Stop the war before it happens

Almost six years after I played my first Strike game on the Megadrive, Soviet Strike, the fourth installment was released on the brand new 32bit PlayStation.

If you never played the series, you’ve missed one of the greatest series of games ever to appear on computer. In 1992 Electronic Arts released Desert Strike, Return to the Gulf. A controversial title that became a talking point for using recent real world war situations to create a game. But Mike Posehn, lead designer, pulled this off perfectly with new slick gameplay mechanics, with visually pleasing graphics and a new era of SFX.

“The lead designer, Mike Posehn, had no video game experience prior to developing Desert Strike. Inspired by Choplifter, he aimed to create a nonlinear game with smoothly animated vehicles. Posehn, a PhD in Mechanical Engineering, developed a camera system with momentum to mimic realistic helicopter movements. Three-dimensional (3D) modelling was used to generate the vehicle sprites, which were later touched up on the pixel level with color.”

When the most inspiring video game era began in the late nineties, everyone was eager to lay eyes on the new tech and the next generation of titles. Soviet Strike was one title I would have eaten through a crowd of people to get. It did not disappoint. Utilising more space on CD ROM, the intro video to this game set the new pace, and this was sprinting. The audio and visuals were ramped up to real footage, whilst graphics were used to create a very futuristic look and feel.

[youtube.com/watch?v=A7SB79Z_0eI] Stop the war before it happens

#4 – Grand Theft Auto III

Platform: PS2

Year:2001

Stealy Drivey Shooty

Stealy Drivey Shooty

When Grand Theft Auto appeared as a 2D bird’s eye view driving based, one man crime spree, I was impressed by Rockstars new ideas for the free roaming elements and wasn’t overly fussed that graphically it was lacking in parts. What really made GTA stand out from the crowd was the attention to detail, the influential soundtrack and solid sound effects. The media however, saw it another way. It was to be sat on the naughty step in the middle of yet another media shit storm, backed by bored middle aged keyboard warriors, who demonised the game because crime isn’t for fun, it’s only for real life. If anything, GTA taught young people that if you kick someone out of their car and drive at triple figures in the wrong direction, when you collide with another vehicle, it should explode.

You would have hoped that they learned from the game Carmageddon, that it didn’t spawn a generation of boys and girls who enjoy mounting the pavements ploughing through dozens of innocent people. Nevertheless, GTA made its mark in more ways than one. In 2001 when it was announced Rockstar had developed a 3D GTA for the Playstation, I would have broken the law to get my hands on a copy. If I could have grown a beard at the time, I would have emerged from my bedroom looking like Bin Laden.

[youtube.com/watch?v=RoQStKto_n4]

#3 – Flashback

Platform: Megadrive

Year:1992

Where am i?

Where am i?

I mentioned my love for this game in part 10 of my gaming history. Flashback was pretty incredible for the time, with ultra-realistic character movements, an original story line and setting. From the beginning you know you are participating in a great piece of work. The SEGA Megadrive by today’s standards is about as powerful as a musical birthday card, so anything visually impressive meant that a lot of hard work and dedication went into the making of the game.

The intro wastes no time getting going and shortly after the very cool Delphine Software logo appears accompanied by some moody synths, you’re thrown into the action. The main character, so it seems, is being chased, by who we don’t know but you do see lasers weapons, you do see this guy escape on a flying motorbike in space, when sadly he is shot down by his pursuers and left for dead. If that isn’t enough to keep the pad in your hand, then nothing is.

The main menu appears, again with an unforgettable intro track, you then begin your journey as Conrad B Hart, a lone man on a mission to retrace his steps before he purposely erased his memory. It’s blade runner, terminator and total recall all rolled into one, that’s like eating only the marshmallow pieces from Lucky Charms.

#3 – Half Life

Platform: PC

Year:1998

Gordon fucking Freeman

Gordon fucking Freeman

If you had access to a PC capable of playing Half Life when it came out and didn’t, you should have been dragged outside and trampled by the North Korean army. The Valve Corporation combined everything you’d ever enjoyed about first person shooters and squashed it all into one disc, it gained a cult following and for good reason. Quite simply one of the best concepts and game designs to date along with it’s equally satisfying sequel. To top it off, one of the most memorable intro’s into a game.It was ground breaking in all areas, graphics, sound and gameplay, the sense of immersion was incredible once you stepped off the train at Black Mesa.

In a nutshell Gordon Freeman, the main character, saves the world with a crowbar. It’s a little hard to explain the full plot here but there’s a lot more to it than bludgeoning things. Black Mesa is the facility where you work and well, your normal working day is about to get very not normal.

[youtube.com/watch?v=qUDNiyOf92o]

#1 – Fallout 3

Platform: Various

Year:2008

War...war never changes

War…war never changes

I must admit, i hadn’t played any other Fallout before No3 and that was probably partly to do with my obsession with motorbikes and no funding for a PC from the bank of mum and dad anymore. A good friend of mine explained Fallout 3 and it sounded like a fantasy come true, in post apocalyptic landscape, you emerge as a lone wanderer with no real objective only that to explore the land. The intro was voiced by Ron Perlman and your father is non other than Liam Neeson. For anyone who played Fallout will know how it felt when you first stepped out of that vault and into the sun. I think at the time i was wearing a vault jumpsuit and a welders mask for protection. Stoned off my tree I took the long walk into the wastelands, peeking over rocks, armed with only an air rifle and a police baton i found on a corpse. Over two hundred hours well spent.

[youtube.com/watch?v=5QUjGxgbC68]