Archive for playstation

My Gaming History ‘Part 11’

Posted in My Gaming History with tags , , , , , , , , , , , , , , , , , , , , , , , on September 25, 2013 by Mortal Mikey

It has to be said that the late 90s was pretty epic all round for a guy at my age. I was soon to be leaving school, I was also soon to become a legal adult…which meant nothing really apart from the fact that everything I had been doing illegally was soon to be legal and therefore ok in the eyes of the law. We hadn’t had much more controversy over video games since the 16bit era, people had come to realise that video games were now emulating real and fantasy world violence but it was to be Grand Theft Auto that stood apart from the rest of the crowd with a big blood stained knife in one hand and a sign in the other that said “Look at me!!”. Looking back at the first installment of GTA makes you really question what all the fuss was about (No offense guys!). It really goes to show how little the media scum and civilian do-gooders have going on in their lives, when a small, pixelated world of top down criminal activity can become a focal point of a society.

 

Which pixel caused controversy?

Which pixel caused controversy?

Ultimately what you take from a game like GTA is the most important part. Was it that you took someone’s life during a robbery and then were abruptly run over by over zealous local authority? Or do you now think that yes, selling cocaine on the streets, although lucrative, is in fact living your life on a knife edge between becoming Scarface or a shit stabber behind bars.

The minority who complained about the game were often the ones who have never played it and it was the fine upstanding role model, Max Clifford who got the controversy ball rolling. Your background and circumstances obviously play a big part in your early development, not some crooked graphical representation of a city from the view of a pigeon. Before shoddy looking violent video games, the previous generation had been subjected to beautifully composed and well animated cartoons. Young people witnessed a man with a passion for spinach, solve all of his day to day tribulations with simple brutality. Punching and kicking anything that stood in his way, often all for the love of a gawky looking woman. I don’t remember the public outcry to ban Popeye, core values and morals in life are something you may or may not follow depending on your wiring and upbringing. If you are influenced enough by video games to commit heinous acts, the games aren’t the problem. Boredom is a scary thing, never let humans, adults or children, become bored, it leads to awful things…I believe computer games combat this. 

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I remember entering Curry’s in 1998, which for those of you who do not reside in the UK, it is in fact an electrical store, not a food outlet. GTA had just hit the shelves and I went in to shoplift…I mean purchase the game. I had read the reviews, scanned the screenshots and so, I was looking forward to playing the game as it sounded like a riot. For whatever reason though this game received an 18 rating and because of this, the young man behind the counter couldn’t serve me. Saddened by my inability to crack on and sell virtual crack, I politely asked my Dad if he would go in and buy it for me. My Dad had spent many an hour sat with me, hand drawing the maps of DOOM for me as we ran around level after level mercilessly gunning down anything sprite that moved…he knows it’s just a game and he doesn’t give a flying fuck what you do in a game as long as you’re not stupid enough to carry out ‘missions’ in real life. You join to army to kill legally, and carry out missions all in the name of drugs and or resources. I’m far too lazy for that kind of thing and that’s why I play video games.

 

"With this drone it'll be like in a video game, you can bomb natives and keep your little beret on!"

“With this drone it’ll be like in a video game, you can bomb natives and keep your little beret on!”

If Wipeout and Gran Turismo raised the bar for technical and content excellence in a racing game. GTA took RPG/Action/shooter/driver, to a whole new level. Real stereo audio tracks boomed over sounds of a bustling city, as you joy ride to victory doing favours for local drug dealers and pimps. Originally penciled to be a simple cops vs robbers chase game, the small team of programmers and enthusiasts pooled ideas from their favourite films and TV shows to come up with a totally original idea. The big cheeses funding the operation didn’t want it, at times the programmers couldn’t meet the concepts, It was almost canned at every corner but for some reason, it was destined to be brought to life and beamed into our brains to turn us into violent drug pushing thugs.

The PS1 was now on fire (not literally due to becoming violent) with so much great content, Sony were an unstoppable force at this point. GTA along with other great titles secured PS1’s place as top dog.

After well over fifty hours playtime I can’t say I was any closer to stealing my neighbours car and going on a knife rampage, I had a teenage temperament already, which meant I was naturally either hot, cold or horny or all of the above. Drugs had come long before GTA ever did to. I remember it like yesterday (going against any so called ‘reports’ of cannabis leading to memory loss) my friend and I stood under his porch in the back garden, listening to the heavy rain on the plastic corrugated roof, hunched over trying to ignore the cold. He produced from his coat pocket what I saw him roll earlier and said “Try it, it’s like cigarettes only different’.

Exactly

Exactly

Different indeed, I don’t think we stopped laughing for three hours, laughed at the rain, laughed at each other and  laughed some more. We went back upstairs and stuck on the Playstation and a beautiful friendship came to being. I didn’t realise at the time that this was illegal, I guess people can only have fun as long as there is a limit to it, enforced by government.

I was no stranger to physical violence either with over seven years of traditional Karate behind me, long before GTA being released. Karate is an age old Japanese method of practicing how to effectively use ones foot to make an opponent’s eyes pop out of their ears. You enter a room full of strangers and quite often you’ll find yourself punching and kicking each other, occasionally being whipped by a teachers belt if and when you made mistakes. Had I used these techniques in anger? Not really, but I had been able to defend myself once or twice, usually resulting with me trying to put someone’s foot up their own ass.

I’ve seen monks from Asia smash pots on their heads and take kicks to the groin from a man twice their size…those bald fella’s haven’t even got a TV so whatever influences them to practice the arts of inflicting pain is anyone’s guess. I’d say boredom.

Level 10 boredom

Level 10 boredom

 

Smoking plants and playing video games was now what happened between school and eating. It could not have come at a better time as titles that have earned their place in the video game hall of fame, were released within two years of each other. Who can forget the four player split screen romp that was 007 Golden Eye on the N64, running around as Nick Nac while your friend fruitlessly attempts to karate chop you to death with Jaws had me in tears of laughter, not to mention the hilarious animation. Resident Evil 2 stoned was another level of frightening too, with curtains drawn, walking around as a cop who can only move like a cheap educational robot, HI-FI turned up to 11 and the lights off, it certainly tested your nerves.

For me this was a highlight in my gaming history so far. The days when I’d sit with a mate in my school uniform for hours until it was time for me to go, I could take the game home if they let me borrow it and the disc contained the full game.

I still had my Megadrive, I don’t recall when I sold the old girl but I do remember on the odd occasion, slamming in a cartridge for one final blast on California Games, Streets of Rage or James Pond. The sounds, the gameplay and the pad brought on feelings on nostalgia even at such a young age. When I play these games now on emulators, it’s never the same, similar to the thoughts of child hood, it reminds me of how easy going things were back then when compared to the ever maddening, shameless, money grabbing, product placing, non supportive, underhanded, identity stealing, slutty industry it is today.

There are just too many games to mention here, the step into the 3D polygon world of Sony’s powerhouse was only the beginning, but for a lot of us, we were playing reinvented titles of the originals. The Strike games continued with Soviet and Nuclear Strike. We had Micromachines V3 which surprised many as it was just as additive and frustrating as the original. Mortal Kombat was given more content and fighters with the Trilogy, with strong competition in the genre from 3D titles like Tekken and Soul Blade, there were no complaints. The PlayStation, was the first video game console to ship 100 million units, 9 years and 6 months after its initial launch. Gaming was becoming seen as a worthwhile past time and not just the hobby of spotty kids with high scores and corduroy trousers.

In the year 2000, we were going to see what would become the bestselling home console of all time, the aptly named, Playstation 2. It was also the year I left home, had my first house mate and so, the battles continued.

Top Five Video Game Intros

Posted in The Pit with tags , , , , , , , , , , , , , , , , , , , , , , , on March 11, 2013 by Mortal Mikey

Putting together this top five compilation has been harder than Jimmy Saville in a school for the blind. Today’s video games begin much like a big Hollywood blockbuster, with running commentary from the main protagonist, several people being strangled and shot, all mixed to a track from this week’s electronic Beethoven. The new game worlds and game engines enable developers to go full Michael Bay and deafen you with cinematic bass, whilst blinding you with strobe effects.

In the past however, there was a time where  a more humble approach was taken to video game intros, where original ideas and artistic personalisation were showcased, to convey the right message and immerse the player, given the constraints on hardware and software. They left more to the imagination and in someway become more like reading a novel, unlike modern titles which are much like watching a movie in a cinema, pressing a button when you wish the main character to perform something.

Over the last couple of weeks I’ve been roaming my shoddy memory banks of the hundreds of titles I’ve played and completed, to make a list of my personal top five game intros and why.

#5 – Soviet Strike

Platform: PSX

Year:1996

Stop the war before it happens

Stop the war before it happens

Almost six years after I played my first Strike game on the Megadrive, Soviet Strike, the fourth installment was released on the brand new 32bit PlayStation.

If you never played the series, you’ve missed one of the greatest series of games ever to appear on computer. In 1992 Electronic Arts released Desert Strike, Return to the Gulf. A controversial title that became a talking point for using recent real world war situations to create a game. But Mike Posehn, lead designer, pulled this off perfectly with new slick gameplay mechanics, with visually pleasing graphics and a new era of SFX.

“The lead designer, Mike Posehn, had no video game experience prior to developing Desert Strike. Inspired by Choplifter, he aimed to create a nonlinear game with smoothly animated vehicles. Posehn, a PhD in Mechanical Engineering, developed a camera system with momentum to mimic realistic helicopter movements. Three-dimensional (3D) modelling was used to generate the vehicle sprites, which were later touched up on the pixel level with color.”

When the most inspiring video game era began in the late nineties, everyone was eager to lay eyes on the new tech and the next generation of titles. Soviet Strike was one title I would have eaten through a crowd of people to get. It did not disappoint. Utilising more space on CD ROM, the intro video to this game set the new pace, and this was sprinting. The audio and visuals were ramped up to real footage, whilst graphics were used to create a very futuristic look and feel.

[youtube.com/watch?v=A7SB79Z_0eI] Stop the war before it happens

#4 – Grand Theft Auto III

Platform: PS2

Year:2001

Stealy Drivey Shooty

Stealy Drivey Shooty

When Grand Theft Auto appeared as a 2D bird’s eye view driving based, one man crime spree, I was impressed by Rockstars new ideas for the free roaming elements and wasn’t overly fussed that graphically it was lacking in parts. What really made GTA stand out from the crowd was the attention to detail, the influential soundtrack and solid sound effects. The media however, saw it another way. It was to be sat on the naughty step in the middle of yet another media shit storm, backed by bored middle aged keyboard warriors, who demonised the game because crime isn’t for fun, it’s only for real life. If anything, GTA taught young people that if you kick someone out of their car and drive at triple figures in the wrong direction, when you collide with another vehicle, it should explode.

You would have hoped that they learned from the game Carmageddon, that it didn’t spawn a generation of boys and girls who enjoy mounting the pavements ploughing through dozens of innocent people. Nevertheless, GTA made its mark in more ways than one. In 2001 when it was announced Rockstar had developed a 3D GTA for the Playstation, I would have broken the law to get my hands on a copy. If I could have grown a beard at the time, I would have emerged from my bedroom looking like Bin Laden.

[youtube.com/watch?v=RoQStKto_n4]

#3 – Flashback

Platform: Megadrive

Year:1992

Where am i?

Where am i?

I mentioned my love for this game in part 10 of my gaming history. Flashback was pretty incredible for the time, with ultra-realistic character movements, an original story line and setting. From the beginning you know you are participating in a great piece of work. The SEGA Megadrive by today’s standards is about as powerful as a musical birthday card, so anything visually impressive meant that a lot of hard work and dedication went into the making of the game.

The intro wastes no time getting going and shortly after the very cool Delphine Software logo appears accompanied by some moody synths, you’re thrown into the action. The main character, so it seems, is being chased, by who we don’t know but you do see lasers weapons, you do see this guy escape on a flying motorbike in space, when sadly he is shot down by his pursuers and left for dead. If that isn’t enough to keep the pad in your hand, then nothing is.

The main menu appears, again with an unforgettable intro track, you then begin your journey as Conrad B Hart, a lone man on a mission to retrace his steps before he purposely erased his memory. It’s blade runner, terminator and total recall all rolled into one, that’s like eating only the marshmallow pieces from Lucky Charms.

#3 – Half Life

Platform: PC

Year:1998

Gordon fucking Freeman

Gordon fucking Freeman

If you had access to a PC capable of playing Half Life when it came out and didn’t, you should have been dragged outside and trampled by the North Korean army. The Valve Corporation combined everything you’d ever enjoyed about first person shooters and squashed it all into one disc, it gained a cult following and for good reason. Quite simply one of the best concepts and game designs to date along with it’s equally satisfying sequel. To top it off, one of the most memorable intro’s into a game.It was ground breaking in all areas, graphics, sound and gameplay, the sense of immersion was incredible once you stepped off the train at Black Mesa.

In a nutshell Gordon Freeman, the main character, saves the world with a crowbar. It’s a little hard to explain the full plot here but there’s a lot more to it than bludgeoning things. Black Mesa is the facility where you work and well, your normal working day is about to get very not normal.

[youtube.com/watch?v=qUDNiyOf92o]

#1 – Fallout 3

Platform: Various

Year:2008

War...war never changes

War…war never changes

I must admit, i hadn’t played any other Fallout before No3 and that was probably partly to do with my obsession with motorbikes and no funding for a PC from the bank of mum and dad anymore. A good friend of mine explained Fallout 3 and it sounded like a fantasy come true, in post apocalyptic landscape, you emerge as a lone wanderer with no real objective only that to explore the land. The intro was voiced by Ron Perlman and your father is non other than Liam Neeson. For anyone who played Fallout will know how it felt when you first stepped out of that vault and into the sun. I think at the time i was wearing a vault jumpsuit and a welders mask for protection. Stoned off my tree I took the long walk into the wastelands, peeking over rocks, armed with only an air rifle and a police baton i found on a corpse. Over two hundred hours well spent.

[youtube.com/watch?v=5QUjGxgbC68]

My Gaming History ‘Part 9’

Posted in My Gaming History with tags , , , , , , , , , , , on January 1, 2013 by Mortal Mikey

Firstly, for anyone who has been enjoying these entries about my gaming history, I’d like to apologise for the lack of posts since part 8. Life moves pretty fast when you get older, either that or Alzheimer’s is creeping in steadily and actually I have no idea how much I’m not doing.

If you aren’t really that old yet, i.e. you are cruising through life at around 18 years old, eating packet pasta, walking around in flip flops and scarfs, studying for a job that appeared yesterday….

HipsterFlipFlops

It might be difficult to envisage how this feels or works, using the power of the metaphor, I’ll try and explain this to you.

Imagine for a moment you have a small wicker basket, this represents your life, you can hold this basket in one hand…in said wicker basket are a number of small rubber bouncy balls, of various sizes. Each ball represents certain aspects of your life and their size is determined by the importance of each aspect. This could include, goals, aspirations, hopes, dreams, caring for your dog, browsing mortal-mikey, looking after yourself, learning a new language, remembering important birthdays, passing that exam, revision for said exam…you get the idea. What I’m trying to convey here that your small wicker basket is in no way large enough to easily contain all of these bouncy balls but you will do your best to stack them, which sometimes believe it or not, actually works. Albeit for a brief, insignificant amount of time.

Then imagine that the world around you is a gypsy fun house, you know, the funny looking, rickety old wooden ‘house’ you find at the fair, containing all manner of dangerous mechanisms and illusions that have you falling over yourself, bumping into things, whilst being bombarded with strobe lights, loud horns and blasts of compressed air.

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Life in adulthood is like trying to navigate through one of these, whilst being followed by several large doormen (or bouncers), holding on to your little wicker basket of balls as you do. The doorman all have names too, in this case we’ll call them, debt, work and time. Anytime you knock one of these bouncy balls out of the basket due to the mayhem that occurs around you, you’ll desperately scramble around on the floor, using your only free hand, as the three of them give you a little shove here and there to move you along, which invariably means you’ll lose sight of one or two of the balls, sometimes for a moment, sometimes forever. If God were to play any part in this analogy, he would be the fat bearded chap sitting in the dirty, food stained ticket booth. Granted, to enter life (or the ‘fun house’ as he’d like to call it) it doesn’t cost fuck all, but your journey through it is going to be all on show for the omnipresent spectator to cackle at.

If reincarnation does actually exist, which I believe is probably much like a character select screen, just ask if you can enter spectator mode yourself and kick back with a beer and a selection of your favourite snacks.

Spectator mode

“Who writes this shit?”

 

 

The PlayStation was the last console I mentioned in my gaming history. I must admit I had only briefly mentioned just how ground breaking everything was when it came to the PSX. The control pad was very impressive for a start. It really felt like a another leap forward in the ergonomics theory and the way that the designers now connected with gamers. Control pads of the past were built as if every child had hands shaped like Lego which required no real dexterity to play.

SegaMasterSystemControlPad3020v1_z1

The Sony PlayStation controller was built at the perfect size and shape for human hands and the button layout was perfect for present and future games. The construction was solid and each button was sat perfectly in the plastic casing, all rubber mounted to the circuit board which gave the buttons a nice consistent feel with minimal travel. This could only be found on an original Sony built controller, all third party copies creaked and cracked like pensioner with no heating at Christmas.

Coming from a long history of controllers with buttons labelled A,B,C,X,Y,Z meant that at first it was a little confusing with Sony’s new approach to button configuration. Square, X, Circle and Triangle replaced the familiar layout from the SNES and added to this were four shoulder buttons. L1, L2, R1 and R2. Developers wasted no time and threw us all in the deep end, new titles sprang up every five minutes and with that, new button configurations and patterns had to be learned, which meant at first some games were like baptising a cat.

Love handles

Love handles

Sony’s design became the preferred method of play globally, from that time, right up until the introduction of the first Xbox.

The ability to save games also became much easier on the console with the introduction of Sony’s memory cards, which from my hazy memory, had 8Mb storage, which in today’s world is about 3 digital photographs. Games data could be taken from your home to a friend’s place who could quickly and easily copy data from your card to theirs with Sony’s front end system. Being that it was also a CD Rom drive meant that users could pop in a music CD and play tunes through your setup, which could be controlled entirely by the control pad, all backed by mad 3D rendered psychedelic visuals that would have given your dad an acid flashback. The beginnings of a home console becoming a multimedia platform were taking shape and it felt good that the functionality was for there for us.

8mb card

With more power obviously meant more exciting titles. The PlayStation will forever be remembered for bringing us a new plethora of fighting games and of course light gun games. Games from the arcades were coming to the home once again with titles like Lethal Enforcers, Time Crisis and Point Blank.

Light gun games were pretty poor on the 8-Bit systems, with few exceptions. Both Sega and Nintendo had their own light gun systems on the Megadrive and the SNES which only really served as a novelty in my opinion. The initial expense of the ‘Menacer’ on the Megadrive system was pretty steep and the games pack that came with the gun were short lived titles.

Turn off the lights, turn up the sound and sit back with your best mate with a copy of Lethal Enforcers on the PS1 and you were in for some wholesome criminal killing. So the graphics weren’t exactly show stopping but the real gun sound effects, real digitised characters on photographed backgrounds had appeal. Sure, every time you pull the trigger the screen flashed bright white, which happened several thousand times a minute and no doubt induced many seizures in bedrooms around the globe, but perhaps the danger element added to the excitement.

Complete with his and her's Colt .44 Magnum

Complete with his and hers Colt .44 Magnum

We certainly got a bang for our buck with Die Hard Trilogy. Looking back at the game now it’s hard to imagine why we were so excited, as most of the game, by todays standards, looked like it was constructed by primary school children locked in a dark room full of computers, with a basic knowledge of programming and the Die Hard films being played on big screens 24 hours a day.

The gameplay was a completely different story, there were three different game types, and if I’m honest, the gameplay and sound certainly was impressive at the time. Each Die hard had a different style of play which up until that point hadn’t really been seen before and since then hasn’t been replicated. Die Hard was set in the skyscraper and in this section of the game you ran around as John McLane in a third person perspective and gunned down anyone who stands between you and the hostages. There wasn’t much in the way of strategy in this chapter, John ran with his gun constantly at arm’s length, in his vest and simply shot things until they stopped moving. It was the little things added to the game that entertained, John would occasionally say one liners when you shot enemies or picked up health and ammo. A majority of the surrounding furniture of the game was destructible too, such as windows, table objects, roof tiles etc. The bigger the weapon, the more damage, and it isn’t long before you get into the flow and have enemies bouncing off the office walls using well placed grenades.

diehard

Scores take priority over exploding Ambulance?

Scores take priority over exploding Ambulance?

Die Hard 2 was set in the airport obviously and this is where you could use the light gun. The game controlled your character through the scenes and just allowed you to shoot. The characters in Die Hard Trilogy at first looked a little awkward, but soon it was evident that quite a lot of work had gone into them. There were some early examples of ‘ragdoll’ physics here in a 3D environment, this also meant that enemies and civilians didn’t always take exactly the same path with every play through.

Take that Hans!

Take that Hans!

Die Hard Trilogy was produced by Probe entertainment here in the UK, which could account for the crude German accents that appear throughout the game and could also account for the call to ban the game in Germany. This was one of the first times I had seen photos rendered onto polygons, if you looked closely, on some of the characters had the faces of the development team. Although the game was extremely buggy at times, the subtle comedic effect of the sounds and the mayhem that could be unleashed with the light and grenades meant that a lot of homework was never done.

Die harder

Finally Die Hard with Vengeance was again completely different in terms of game play due to the fact it was purely driving. You start out in the yellow New York taxi and acquire several missions along the way which require you to drive other vehicles. This was undoubtedly the least realistic of the three games but was often the most fun. The missions usually involved simply ramming the shit out of the target vehicle or ramming a dustbin containing a bomb, but instead of crashing and immobilising the enemy car or getting out and disarming the bomb, targets would explode like a small nuke with no regard for civilians.

diehardest

Even changing into a new vehicle for a mission required you to smash into it, creating yet another explosion as you drive off. Polygon civilians would run for their lives as you sped through the city, if you mounted the pavement GTA style, the screen would be splattered with blood making the wipers work.

_-Die-Hard-Trilogy-PlayStation-_2 _-Die-Hard-Trilogy-PlayStation-_

Thats it for this part, I promise in 2013 I’ll be keeping up a reasonable pace with this series, right up until present day.

Happy new year!

Mortal Mikey on Facebook

My Gaming History ‘Part 7’

Posted in My Gaming History with tags , , , , , , , on May 24, 2012 by Mortal Mikey

I don’t read the tabloids, also about ten years ago today when I moved out from my parents place, I decided to never watch TV again and disconnected the aerial. Sure, I miss some entertainment, friends often talk about these new shows that are talent contests and tell me how well a young person sang an old persons song in front of judges and cried. Or American series like ‘Twilight’ from which all I know is that it sounds like Dawson’s Creek with teeth?

Just reading a little more on IMDB now, I learned some interesting trivia about the series;

“Taylor Lautner had to wear a wig for his role as Jacob Black.”

This is my therious face guys

As brilliant as watching a man with false teeth in a wig, wooing a lady sounds, TV will have to do better than that to pull me away from playing Forza Motorsport 4 on Xbox live with two of my best friends.

In my friends initiation into the club we’ve created, we asked him to choose a Ford shit box, whilst we chased him in two heavily modified Range Rovers dressed in full ‘Thames Valley Police’ colours. We pretend he’s a runner and set him off with a five second head start, on the famous Nurburgring in Germany. His confusion and panic was understandable, we could have informed him it was an initiation and that we had modified our 4×4’s but watching his Ford Escort swerve left and right, billowing out smoke from our relentless attempts at putting him into a hedge, was simply too much fun to spoil the surprise.

 

I browse the internet sometimes to seek out technology news and pictures of cats but sometimes I see stories that are just too hard to miss. One that caught my eye today was about the man who set himself on fire amidst the court proceedings for the oxygen stealer, Anders Breivik. I had read previously that Breivik had stated that he used computer games, specifically Call of Duty, to simulate the kind of situation he’d hope to be in when he shot and killed 69 innocent people.

Sure, there has again been uproar about this kind of game as they say it may affect young people in similar ways, although as you already know, I like to think of it as games make people killers like spoons make you fat.

He’s gonna brow!

I mean what kind of game was the chap playing that set himself on fire outside court, Burned on Duty 4?  A simple game which only involves one level, whereby you take a walk to a petrol station, fill up a petrol can, go to the desired location, douse yourself in fuel and strike a match. No, you have to be a sick kind of mental to think shooting children on an island is worth anything, even more deranged to become a human torch

Wooo…flames…yeah

Sadly, unlike Call of Duty where you die quite often in a short space of time, Anders Breivik is still alive…and if that’s taught anyone anything that is, unlike computer games, if you massacre people in cold blood, you’ll be kept alive so we can hear all the interesting anecdotes about bad times in your life and how many people you had hoped to kill. I’m not an advocate of real violence, it’s too tiring, in Breiviks case however, I think if I was one of the armed officers who approached him, id make out I tripped over a log and accidentally let off twenty-five rounds which all happened to hit Anders in his legs and the only way to help him out was to try to keep him conscious by repeatedly hitting in the face with the butt of my rifle.

Anyways, I’m moving off point, I was meant to be explaining how I stepped out of the 16bit generation of machines and entered the 32bit realm of enjoyment.

Although the Megadrive still had some life in it, there was a lot of temptation on the horizon and I wanted in. The new breed of consoles were emerging and with it, some new innovations in games. A lot of the heavyweights in Sega’s reign had their run of sequels and it’s fair share of turkeys.

One game that stands out as a ‘Mega failure’ was Rise Of The Robots. During the build up to its release everything looked promising. The characters were to be CGI sprites instead of the pixellated art from Street Fighter and Mortal Kombat, the inspirations looked to be from robots seen in Hollywood films too. Rumour had it that Brian May from Queen was to produce a full soundtrack for the game and all of this came on the usual 16BIT cartridge.

After some delays, the game was released, without May’s soundtrack and with all the excitement of a ham sandwich. Playability wasn’t an issue really, it was easy to play but this was probably due to the fact each character had around five or six moves. Even at eleven years old, me and my best friend exchanged looks of horror and astonishment at what had been such an eagerly awaited title. The characters moved like two wheel chair bound people attacking each other with brooms, it was laughably clumsy and so it soon became clear that this was a classic case of ‘all the gear and no idea’.

Press A to win

If you had the money at this time, you would have had either the Sega MegaDrive or SNES and if you were feeling really flush, you would go all out and have the in-house arcade feel of the Neo-Geo.

For me, I had to make do with the Mega Drive alone because at twelve years old I didn’t have around £600 to spank on something that would mean I saw even less of the outside world. The Neo-Geo was the all out king of 2D gaming straight from the arcades, mainly focused around Japanese fighting games. The machine and the games had premium prices, titles in the US started at around $200, so only a niche market was hit. Even so, the console has outlived the MegaDrive and all other 2D competitors due to its hardware compatibility, it was released in 1990 and had its final official title released in 2004, ‘Samurai Showdown V Special’. It has been said that since the introduction of the Internet, SNK, the makers of this wonder box, decided to call it a day with the explosion of the piracy of games that are cartridge based.

In 1995 my attention was drawn to the stirrings from Sony and their talk of a CD based games machine, boasting massive power combined with a huge following of games developers, to give it the largest games library yet. At the time I had some brief playing time on the Atari Jaguar and the eagerly awaited following up console, the Sega Saturn. The Saturn did indeed look the part, it was quite mind blowing to see full polygonal games flowing at smooth frame rates but with the European prices, making the right choice of console was important.

A tidy looking machine

I haven’t got much to say about the Jaguar, from what I remember, being twelve at the time, was wondering into Comet (an electrical store) and being offered to play on it. I don’t remember the game specifically but I remember being overwhelmed by the size of the controller and the fact it had more buttons on it than the cockpit of a Boeing 747. I wasn’t overly impressed with the machine, some of the titles looked promising but the word on the street was, Sony had all of this and more.

A quote from Wikipedia;“PlayStation was the brainchild of Ken Kutaragi, a Sony executive who had just come out of his hardware engineering division at that time and would later be dubbed as “The Father of the PlayStation”

The console’s origins date back to 1988 where it was originally a joint project between Nintendo and Sony to create a CD-ROM for the Super Nintendo.

The PlayStation made its debut at the Consumer Electronics Show in June 1991 when Sony revealed its console, a Super Famicom/SNES with a built-in CD-ROM drive (that incorporated Green Book technology or CDi). However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with Philips instead but using the same technology.

The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between the two companies. The breaking of the partnership infuriated Sony President Norio Ohga, who responded by appointing Kutaragi with the responsibility of developing of the PlayStation project to rival Nintendo.”

I decided after studying the news on each console, the options were the Saturn or the PlayStation. With SEGA’s unconventional hardware and programming engine, developers were losing patience with Sega early on and this was apparent at release in the summer of 1995, as there were only six titles to chose from here in the UK. Although the quadrilateral rendering of the Saturn was in some ways better looking than that of the PlayStations industry standard triangular form of rendering (See Lara Crofts triangular tits in the first Tomb Raider), for the majority of developers the Saturn was hard to play with. In the early days the PlayStation did suffer with some polygonal distortion but overall, the performance of these games outshone the efforts of developers for SEGA.

Lara was more than just a pair of guns

After some shit flinging in the American market and some more grumbles from developers worldwide, SEGA were going to have to pull out all the stops. In September 1995 the PlayStation was released and it’s launch weekend Sony flogged 100,000 units, more than 20,000 than the total sales of the Saturn which was released six weeks before.

The choice was obvious. I clubbed together anything I had begged, borrowed and stolen, combined with the bank of mum and dad. I chose my bundle and setup my PlayStation and switched it on to hear this unforgettable sound…